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Case 06 · Live

80' Acade Game - Cosmic Tunnel v3.1.0

A small mobile-optimized browser game built from scratch with a focus on gameplay, atmosphere and an experience that works just as well on a phone as it does on a computer.

80th Acade cosmic retro tunnel game by Lars Sohl, The UI of gameplay
80th Acade cosmic retro tunnel game by Lars Sohl, how to play the game instruktions
80th Acade cosmic retro tunnel game by Lars Sohl, The UI of gameplay, You Did It
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Role: Concept, Design and Development · Own experiment · 2026

The Challenge

To create a small browser-based game from scratch — both as a standalone digital experience and as an experiment in what can be built directly for the browser, without a traditional game engine underneath it.

The Decisions

The idea goes back to my first game, written on a 16-bit ZX Spectrum with 48K of RAM — a machine where every byte counted, and where a "tunnel" game was about the most impressive thing you could squeeze out of the hardware. Cosmic Tunnel isn't a re-release, it's a reinterpretation: the same core feeling of speed and a narrow space, built with the Canvas API and Phaser instead of assembly, and shipped as an ordinary web page instead of a cassette tape. That means no install and no emulator — the game works the moment the page loads, just as well on a phone as on a computer.

What Was Built

A complete, interactive browser game with its own graphics, animations, sound and gameplay mechanics. The entire experience was built from scratch and brought together in a single solution that can be opened directly in a browser without installation.

Result

A finished game, live at game.larssohl.dk and playable directly on the web. A small project, but also a good example of KodeKid's approach: idea, design, development and launch brought together in one place.

game.larssohl.dk

ENDA